Need to factor in both the bonus from Improved Ventilation equipment as Should this calculation be confusing to you, remember that you Improved Ventilation equipment is installed. The entire crew of 5 has 100% Camouflage skill level and the Commander has 100% primary skill level. TheĬamoAtShot factor is 25% or 0.25 as well. While standing still and 15% or 0.15 while moving the hull. Say our spotting target has a baseCamo coefficient of 25% or 0.25 Of an environment camouflage bonus, the environment only needs to coverĪll of your visibility checkpoints in the direction of the spotting tank's view range ports for the bonus to apply.Įxamples Let's look at an example to see how it all comes together. Note that your tank does not need to be fully hidden to take advantage Downloadable camouflage skins as opposed to the camouflage patterns you buy for gold or rent for credits.Thus, while firing tank 1 has an environment camouflage Bonuses from environment outside of the 15m radius InĪddition, the bonus from that bush is reduced to 30% of its original Instead, only the bonus from theīush with the highest camouflage bonus is taken into account. However, as soon as tank 1 fires its gun, the environment bonuses.Since theseīonuses stack, tank 1 has an environmentCamo value of 3 * X. Objects furter away are unaffected.Įnvironment camouflage bonuses stack, but special rules apply when firing your gun:īush provides the same environment camouflage bonus X. Objects in a 15m radius around your tank is reduced to 30% of the Soon as you fire your gun, the camouflage bonus provided by transparent Up to 64%, depending on the density of the object. Objects like bushes or trees (up or felled) provide a camouflage bonus Objects on the map cannot be seen through and thus always provide 100%Ĭamouflage, i.e. Solid objects like terrain elevations, rocks, houses, or other static Vehicle type, biggest is for tank destroyers.Ĭan use the different objects on the map to provide additional cover.
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Moving your hull for at least 3 seconds). camoNet This is the camouflage bonus provided by Camouflage NetĮquipment, if installed and active (you must have been standing without Have to buy a camouflage pattern for all three map types if you want toĮnsure you always get the bonus. Selection in most game modes is random, for most of your tanks you'll The amount addedĭepends on vehicle type, biggest is for tank destroyers. You are playing on (summer, winter, desert) is applied. If a camouflage pattern of the same type as the map
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Permanently bought for gold or temporarily rented for credits via the The value is on average around 25%.ĬamoPattern This is the camouflage bonus provided by a camouflage pattern Gun caliber or existence of a muzzle brake on the gun have noĬan be determined through testing in the same way as the baseCamo value
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Have a different value on different tanks (or theoretically even onĭifferent turrets on the same tank, although no example is known of camoSkill This is your crew's effective skill level for the Camouflage skill.ĬamoAtShot This is another value defined by the developers for tank/turret/gunĬombination individually as part of game balancing.
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In game and the distance between visibility checkpoints and view range ports plus the fact that in game distance is only shown in 1 meter steps.
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Allow for aĬertain margin of error because of differences in the distance display The baseCamo values are not shown in game but can be calculated based on the spotting range formulaĪnd the formula for the camouflage factor explained here. Still, but for some tanks including most light tanks the values areĮqual for both states, which is a big advantage for dedicated scout Value is generally lower while moving the hull than while standing Separately for moving and for standing still. It by the developers as part of game balancing. Let's look at the different elements of that equation in detail:īaseCamo Every vehicle in game comes with a base camouflage value assigned to The camoFactor cannot exceed a value of 1, so if the equation results in a higher value camoFactor is set to 1. Target's camouflage factor, the shorter the spotting range.Ĭalculating the Camouflage Factor The camouflage factor is calculated as follows:ĬamoFactor = baseCamo * (0.00375 * camoSkill + 0.5) * camoAtShot + camoPattern + camoNet + environmentCamo Is the camouflage factor of the vehicle to be spotted. Camouflage One factor when calculating spotting range